Não conhecido fatos sobre Persona 5 The Phantom X
The characters from Persona 5 / Royal are a special case. They are actual Persona users but have an unknown connection to the protagonist's cognition and appear as cognitions.
On his way to school the following day, Nagisa meets with his classmate Motoha Arai and her best friend, Tomoko Noge, who aspires to play baseball professionally after Motoha abruptly quit baseball. Tomoko saves Motoha from being rammed by Kiuchi, but she herself is thrown onto the tracks, preventing her from playing baseball. Motoha resolves to change Kiuchi's heart.
There are several changes that have been made to locations in the overworld compared to the original game due to being set in an alternate timeline:
There are current development plans to release in other regions such as North America with localization. This release is to be followed by console releases of the game as well, with PC and phones remaining the primary platforms.
After the brief introduction end, he returns to reality where the protagonist begins to fall victim to his desires being taken away. He's unable to convince the girls in the hallway to move, and later when a girl jumps from a building, he finds himself unable to call for help.
Atsushi Takayama: Target from Yumi Shiina's Synergy stories. A man who once kept harassing Yumi with unreasonably harsh comments on her dancing performance, which eventually caused her to quit dancing. He finds the bar where Yumi is currently working at and continues his harassment.
Daisoujou wearing a mask and his skeletal body has been changed to have a more flesh-like appearance.
Like Persona 5, the dungeon crawling portion takes place in the Metaverse, a realm created from subconscious desires that consists of Mementos and Palaces.
In the Japanese demo shown at Tokyo Game Show 2024, the cutscenes were altered to show blood in the protagonist's awakening much like how the awakening in Persona 5 were handled.
Within the Metaverse, Mementos has been entirely overhauled, no longer being procedurally generated and has set regions. Aside from that, most of the Metaverse in general has seen little changes. Thieves Tool crafting is still present and the Palaces function identically to their Persona 5 Royal iterations. There is a mysterious park within the Metaverse that functions somewhat like the Thieves Den, having the ability to be customized.
The battle gameplay remains faithful to the Persona series, using the turn-based system with the "1 more" mechanic when striking enemies' weaknesses. However, unlike the main series, activating "1 more" is always followed by specific skills instead of giving the player complete control over their additional action, and not all enemies can be "downed" in one turn, as some were given a meter that dictates the necessary number of attacks. When all enemies are down, the player can perform a powerful "All-Out Attack".[3][4]
Excluding the false Igor in Persona 5, this game marks the first time that recycled voice lines of Isamu Tanonaka are not used for Igor's Japanese voice. Igor instead has a new voice actor that provides him with brand new voice lines.
Kazuhiko Tsuda: A young schoolboy who is keen on solving on-street incidents and training his deductive skills.
They also appear within the CrossFate storyline where it is revealed they exist in a parallel world to the protagonist's group of Phantom Thieves.
P5X altered the design Persona 5 The Phantom X of some Personas from the base Persona 5 to be less sexual due to censorship regulations in China (however, other versions of the game feature the uncensored designs, with some exceptions such as the Riders having metallic arms):
Currently, mission 3 is the longest main story mission content due to had two different major targets within one shared Palace.